Friday, 19 February 2010
HOMEWORK: Questions
Tuesday, 26 January 2010
HOMEWORK: Post-Modern Precis
Lyotard, another theorist states that 'the idea of truth needs to be deconstructed so that we can challenge dominant ideas that people claim as truth', this forms the basis of a 'grand narrative. Yet, the idea of a lack of distinction between reality and the media is reflected in Disneyworld, in which the magical world of Disney is almost recreated; with castles, shows, characters and houses scattered around for one to visit. This is known as 'Simulacrum'. One example of a 'Simulacrum' in a specific media text is within the film 'Bladerunner' with its 'postmodern Aesthetic, mixing textual references and images' this intertextuality makes up one of the many elements of a Postmodernist text. Displaying a Dystopian life in Los Angeles where most people have become virtualised simply shows a hyperreal and sumulacra-based society. It is also an achronisitic text which plays about with time, or the lack of time within the movie. Also the use of binary opposites defines the postmodern themes through the 'modern' - such as human vs machine, life vs death. etc.
Many directors like Michael Winterbottom and the Coenn Brothers have been criticised for being too postmodern. With their 'fictionalised' versions of real life, and the 'docudrama' genre of film by Winterbottom, and the evident breaking of the fourth wall, we can see a fragmentation of reality, or the representation of a media text. Also playing with the elements of Irony and 'pure reality collates together a set of post modern texts such as 'The Hudsuker Proxy' or 'Fargo'.
Television is also exploited to create a postmodern sense of medium. Doctor Who and Torchwood, both produced by the BBC include typical traits; through their representation of the T.A.R.D.I.S and its effect of bringing a nostalgic yet futuristic appearance shows also subverts typical sci-fi fiction. Also Intertextual references are constant, as well as 'intertextual' appearances from the show-spin offs, over-arching plot arcs and references to things in today's society are some of the things we show Doctor Who as postmodern. The Mighty Boosh uses a technique known as 'Bricolage' through remixing old formulae’s such as stereotypes, misconceptions of society, and values of a television show. Its even a hybrid of genres, intertextual and eclectic. Finally shows such as 'Extra's represent a celebrity lifestyle, and in the Christmas special, Gervais announces to the world through 'Big Brother' all about celebrities and how they are different, and how television exploits them. This in itself is significant as it shows 'Decontextualisation' and more importantly self-referential.
Magazines are yet another platform which continue Postmodern themes with how they encourage the representation of the target audience -for example how it represents its and the opposite gender, and how to represent the other gender to the reader. It also introduces a 'secondary reader', as explained by Dougalll like a gay male reader reading Elle. This creates an identity which is fluid, gender and sexuality as performative. In other words active.
Even video games are post modern, as emphasised by Dougalll. Grand Theft Auto immerses us into a world where we can get away with anything and defy the laws of our governments, and do things we could never do in reality. We also learn of MMRPG's such as world of warcraft, which does similar things, taking us into a feeling of being lost in the gameworld, leading us to a enhanced state of Happy Hyper reality through Flow and Immersion - A state where the game gets more difficult as we progress, but also more achievable and pleasurable. The immersion is then the pleasurable loss of reality. Metalanguage therefore comes into play as we became to articulate ourselves as the avatar in the game. This creates an argument between 'Ludology', the difference between a novel reader and a game player, and the 'Narratology' where recognise the plots and characters from the canon.
Saturday, 5 December 2009
ESSAY: EXPLAIN HOW AND WHY POSTMODERN MEDIA PLAYS WITH VERSIMILITUDE UNFINISHED
Wednesday, 2 December 2009
CLASSWORK: POSTMODERNISM WITHIN OUR POSTER
Tuesday, 1 December 2009
CLASSWORK: EVOLUTION
Key Biological Terms: Evolution – Natural Selection – Survival of the Fittest – Darwin – Common Ancestor -Mutation. On a cellular level, evolution through cells is through Mitosis / Meiosis
Two Debatable Types of Evolution --------> Biological and/or Physical
--------> Cultural
Meme: “An idea or creative item that is passed on virally from person to person to the point where lots of people know about it and are talking about it” – OCR media for A2 Studies, Third Edition, Julian McDougall.
An example of a Meme is through Pamela Anderson and 'Baywatch'
http://www.youtube.com/watch?v=IuYrRebvFHc
Also a 'Postmodern' Meme: http://longroadmedia.com/advent/
1997, – Wes Craven (Auteur)
Playful – Music is carnival like, plays with typical conventions like Foreshadowing and Pathetic Fallacy and of Horror Movies – and so playing with the memes and conventions.
Intertextuality: We can identify memes within ‘Scream’: Black Eyed Peas, the ‘Scream’ mask comes from Edvard Munch’s ‘The Scream’, Psycho (through the Shower), and Horror Conventions. Both the blonde female character and the coloured female have popcorn.
Nihilistic: Grim tone
Parody: Parodying ‘Scream 2’ – with popcorn, phone call and knife. Arsenal
Self-Referential: Through the female role commenting on conventions and what we’re thinking. Simulacra is used.
Hyper-reality: through the audience ‘watching the audience’ through the camera shot. The knowing from us that one of these characters will die within the world of the movie we’re watching, not them.
Playful: There are too many words to describe this.
Intertextuality: Memes: Drew Barrymore, Arsenal of weapons of greande, banana etc. ‘Drew’ as a porn model, playing with conventions of a horror including foreshadowing of her death.
Nihilistic: Grim tone
Parody: Parodying ‘Scream 2’ – with popcorn, phone call and knife. Over-Dramatisation of a horror movie, yet incredibly funny. Baywatch parodied with the sprinklers.
Playfulness: Taking the piss out of sequels and themselves. Continuity - such as the bathroom with a dripping door knob and flooded floor you expect a flooded bathroom
Intertextuality: Lord of the Rings, Signs, The Ring
Parody: Themselves, Blonde, the chair - plastic and unreal, their not in reality in a film. Soft porn context. The horror conventions with the telephone - playing with conventions such as the phone-call, it makes us think its going to be someone horrible through the music reinforcing our expectations. Golemn voice -'High Mom' . Representation of blondes, school girls. The parody of 'The Ring' through the death of Katie and the television. 'Ground-Hog Day' through the dude hitting his head on the lamp. Music and corn-field from 'Signs'. Cat driving tractor, chariot with the dogs, and the dogs smoking Shisha = unreal.
Self-Referential - Through its explicitness.
3-5 Sentences on scream and or scary movie on how they appeal to the audience.
REFERENCES:
http://ourjourneytosmile.com/blog/wp-content/uploads/2009/06/the-scream-edvard-munch.jpg (The Scream by Edvward Munch)
http://www.princessleia.com/images/MyImages/essays/giraffe_lamark.jpg
Wednesday, 25 November 2009
CLASSWORK: Postmodern Theorists UNFINISHED.
Discussion of Class and the High/Low Culture
"Art in the age of mechanical"
"Death of the Truth of the Art."
BAUDRILLIARD
"The Gulf War Never Happened" - The mediation of the Gulf War through the video camera on missiles brings a sense of realism to this war that had never experienced before.
CLASSWORK: Introduction to Post Modernism
In class we discussed what we believed to be elements of post modernism. We came up with a varied list including:
- Death of the Author
-End of History
-Differences from the norm
-Blending and piss-taking genre
-Breaking the fourth wall
-Rejections of values or conventions
A - Aesthetics - Cultural Condition, beauty or the way something looks.
I - Intertextuality - Where other texts are referenced to.
N - Nihilistic - Rather pessimistic, no faith
P - Parody - A direct spoof of another text.
I - Irony - a type of sarcasm, in which witty language is used to mean the opposite meaning. For example, a fat person saying to someone to cut down on the fries or something.
P - Pastiche - An imitation of multiple texts.
E - Eclecticism - A combintation of multiple genres.
S - Self-referential - Referring to ones self
For example.
Ancient Classics
V
Dark Ages
V
Renaissance
V
Enlightenment
V V
Ancients Moderns
V
Modernism
V
Post-Modernism
Sunday, 8 November 2009
ESSAY : HOW DO MORAL PANICS FORM A FRAGMENT OF CULTURE?
In terms of our case studies, we can see a clear borderline of Culture and Moral Panic, and this can especially be seen through the AIDS and paedophilia. We can clearly see that through these, communities react to these panics in a phenomenal way. In terms of AIDS, the fact it was known as an 'Epidemic' depicts how strong public opinion must have been over the disease. The next step of this is to analyse the culture formed within. Homosexuals and drug addicts were attacked by the public - and culture could then be formed. Extreme Christians would have a true reason to express their religious ideals (as Homosexuality is against the Catholic faith in particular) and this then became a fragment of their culture. The AIDS then intermingled with existing phobias - Homophobia, and this again shows the effect moral panic has on culture. With the media spotlight on the pandemic, portraying homosexuals and drug-users in an incredibly negative light, its no wonder to see how the moral panic spread even more so. Homosexuals and drug-users became folk devils and normal and religious propaganda attacked them even more so. This obviously worsens moral panic, especially to those uneducated to the subject, as most people were twenty years ago. But with the development of science, came the revelation that all could gain the disease and this lessened the media spotlight, and although it is incredibly well known that all can become infected, especially seen in third world countries, it still is often used as a form of abuse to homosexuals and bisexuals.
In our second case study about paedophilia , we can see how moral panics create fragmentations of culture in a different way. Whilst AIDS became moral panic through physical actions and demonisation, we could say that Child Abuse in families was created more passively, in the aspect that although the paedophiles were dehumanised and aggressively attacked, like homosexuals and drug-users, the main cause of action was through communities working (such as campaigns) together to solve the problem. This is highly contrasting to the AIDS epidemic and shows the differences in the forming of culture. A brilliant example of this forming of culture is through the abduction and unfortunate death of Sarah Payne. Here we can see the entire nation working to gain justice through the tragic events. This can be seen today - fourteen acts of legislation from 'Sarahs Law' have been pushed to date. This shows how a community when pulling together to achieve a sense of justice. This act was heavily supported by the newspaper, News of the World and shows how the medium truly is the message, as more support was gathered through the story. This shows how culture can be formed through the media and moral panics can largely affect a huge variety of people.
Through these case studies, we can gather how the audience reacts to the media; whether its through newspapers, propaganda or other platforms, positively and negatively, and the affect it has on the audience, and those being attacked. Moral Panic affects the media as well as the audience, and this creates the fragment of culture in some ways because the media broadcasts the message and either gives it its support or attacks it. The shared values of many people can then be placed into the spectrum as it is these people who listen to and are influenced by the media, showing how important the media is to forming fragments of culture. Also the very fact that people share these ideals, could arguably be another reason for creating a culture in the first place.
word count: 651 words.
Sunday, 6 September 2009
PROJECT: POWERPOINT !
PROJECT: OUR STORYBOARD !
Sunday, 19 July 2009
CLASSWORK: WORKING TITLE FILMS !
Sunday, 5 July 2009
CLASSWORK: 'FILM PITCH' (HIGH CONCEPT)
Narnia is yet again in need of help, and the youngest of the Pevensie siblings (along with their cousin Eustace) have been entrusted with the task to embark on a journey onboard 'The Dawn Treader' and help find the seven lost islands, but they must survive a terrible storm and sail uncharted waters to do so, and even reach the end of the world. A magical film full of mystery that is perfect for the family.
CLASSWORK: MYTH !
The term "mythology" sometimes refers to the study of myths and sometimes refers to a body of myths...The term "myth" is often used colloquially to refer to a false story; however, the academic use of the term generally does not refer to truth or falsity. (Wikipedia)
Mythology is used in a plethora of media texts, we see it in film (take Disney's Hercules), in literature (such as Harry Potter or Lord of the Rings), TV (Charmed, Supernatural etc.), computer (as seen through games such as 'Age of Mythology' and even in music (example coming soon). What I find special about mythology is how broad the spectrum of it is; You have ancient stories, gods, goddesses, locations and creatures, and all of these can be placed into many narratives/mediums. The Underworld for example is well known in many films and known by many as the place of the dead, and although in different societies such as the Aztec culture who knew the Underworld as 'Mictlan'. But this convention, of a place for the dead, usually ruled by some powerful god becomes a 'Mythological Archetype' because of its use in the different mediums and conventions shared.
EXAMPLES OF MYTH:
Deities: Greeks (Ie. Athena, Zeus, Hera, Posiedon, Ares etc.) , Roman (Venus, Jupiter, Pluto etc.), Egyptian (Ra, Osiris, Isis, Bast, Horus etc.), Celtic (Rudianos, Vindonnis, Damona, Abnoba etc.) , Norse (Thor, Odin, Freyr, Loki etc.) ETC.
Figures: Hercules, Romulus, Remulus, Jason, Ajax ETC.
Tales: The Odyssey, Lliad, 'Myths of Origin', Jason and the Argonauts, Ragnarok ETC
Locations: Underworld, Atlantis, El Dorado, Hyperborea, Camelot, Avalon, Valhala ETC.
Creatures: Phoenix, Yeti, Unicorn, Dragon, Elves, Faeries, Hippocampus ETC.
The idea of Myth is a clever idea in film, because it gives you limitless possibilities with storylines and character; plot twists and even narrative. Although myth is commonly used in film with a 'fairytale' template, these ideas can be played upon, twisted even and completely altered from common tradition. This doesn't just apply to film; literature and theatre share the ideologies of Myth.
Wednesday, 1 July 2009
CLASSWORK: iWEBEXPERIENCE !
Thursday, 25 June 2009
CLASSWORK: USER GENERATED CONTENT !
User-generated content (UGC), also known as consumer-generated media (CGM) or user-created content (UCC), refers to various kinds of media content, publicly available, that are produced by end-users. (End User is the audience.)
EXAMPLES OF UGC.
http://thelionandthelambrp.proboards.com/index.cgi (ROLEPLAYS IN GENERAL)
Forum roleplaying could be seen as UGC. This is because members will sign up to roleplay with other members. I see this as User Generated Content simply because the site is based on a film (which just one type of medium) and members are replying with their own version of plot events based after the series.
http://www.youtube.com
Youtube is a UGC simply because people upload the videos (this being the medium) and rating and commenting on them.
http://www.amazon.com
Amazon is another example because the audience review the items being put up on sale. They can also rate certain items.
http://www.apple.com/itunes/ (Itunes)
Itunes is a brilliant exaple of UGC because it allows users to purchase a convergence of mediums (music, film, tv and games) but then rate and review the items they purchase in a fashion similar to Amazon.
Monday, 22 June 2009
CASE STUDY : MICHAEL CAINE !
Biography !
Saturday, 20 June 2009
CLASSWORK: WHAT IS 'BRITISHNESS'?
-Passport to Pimlico
-The Lavender Hill Mob
-The Lady Killers
-The Titfield Thunderbolt
-Billy Liar
-Far from the Madding Crowd
-The Great St Trinian’s Train Robbery
-The Colditz Story
-The Cruel Sea
-School for Scoundrels
Tuesday, 16 June 2009
CLASSWORK: LINKS TO BRITISH FILMS
This links to the official harry potter website, and in this we have links on the top bar that lead to internal pages such as gallery and posters, but we also have a link to a Warnerbrother's hosted page of the previous Harry Potter films. This could be external as it is not related to the main focus of the site, HBP. As the next film (Deathly Hallows) is released, that will become the priority of the website, whilst HBP would be moved to the 'Previous Years'. The website fits very nicely to the dark and sinister tone of the book/film, and the colour scheme makes the page easier for the eyes. The page is easily accesible and contains a variety of material for the audience to navigate and explore for themselves. This site also includes UGC, in which members of the public can submit 'potions', pictures and videos, along with a plethora of other external materials.
http://www.workingtitlefilms.com/film.php?filmID=104
Monday, 15 June 2009
CLASSWORK: BRITISH TEASTER TRAILERS
1) How do teaser trailers vary from other trailers?
Teaser trailers vary from theatrical trailers by the way that they are usually shorter then a usual trailer (30-60 seconds), contain less footage from the film and usually more text. The footage that is may not even be in the final editing of the film, it may have been removed entirely or re shot with new lines, lighting or location, so a lot of what we see in a teaser trailer could vary greatly from the final trailer and film. They are released long in advance before the release of the film that they are advertising.
2) What is the purpose of teaser trailers? and 3) How do teaser trailer satisfy there purpose?
The purpose of a teaser trailer is to do just as the name suggests, to tease the audience of the upcoming film. This is to give the audience a flavour of what may happen in the film, but usually the primary focus is to advertise the film, rather then give away then say the storyline. Sometimes they'll say the release date or of any extras coming from this film, such as the book or video game. They also give the audience a taste of the casting choice, the genre of the film (set up through some basic conventions of that genre, so for example in the Harry Potter we see a lot of magic, so we presume its a fantasy).
4) How and why might they aim to suit social networking sites such as facebook? And video sharing sites such as youtube?
Facebook and youtube are some of the most popular websites on the internet. Advertisements on facebook are very frequent, you get them on almost every single webpage you vist and on youtube it could very easily become the featured video. By placing an advertisment, it is possible to get a lot of attention from those using the websites (as in us, the audience). Social Networking websites suit teaser trailers as they are a lot cheaper to advertise due to their shorter running time, but also as said earlier, it will gain attention from the audience.
5) In what ways do teaser trailers particularly suit the "high concept" movie - the myth?
-To come.
http://www.youtube.com/watch?v=9OLYhrs6XCw 2007.
This video, taken from Youtube, shows the teaser trailer of the 2007 film Antonement, featuring James McAvoy and Keira Knigetly.
http://www.youtube.com/watch?v=SXNQigB9__4 2008. This video, again from youtube, shows the teaser trailer of Angus, Thong and Full Frontal Snogging.
http://www.youtube.com/watch?v=3zf9IW-R5eI 2009
This video, from youtube, shows the first of many teaser trailers of the upcoming Harry Potter movie featuring Daniel Radcliffe, Emma Watson and Rupert Grint.